Human Face Project
ACM SIGGRAPH 2005 Courses, Article No. 5
Human Face Project “Final Renderings” (2001)
“Siggraph 2001 Electronic Theatre Presentation”
AMC Digital Library Article (@AMC.org)
"The Human Face Project" is a short film documenting an effort at Walt Disney Feature Animation to track and animate human facial performance, which was shown in the SIGGRAPH 2001 Electronic Theater. This short paper outlines the techniques developed in this project, and demonstrated in that film.The face tracking system we developed is exemplary of model-based computer vision, and exploits the detailed degrees of freedom of a geometric face model to confine the space of solutions. Optical flow and successive rerendering of the model are employed in an optimization loop to converge on model parameter estimates. The structure of the model permits very principled mapping of estimated expressions to different targets. Of critical importance in media applications is the handling of details beyond the resolution or degrees of freedom of the tracking model. We describe behavioral modeling expedients for realizing these details in a plausible way in resynthesis.
Main Author: Dr. Lance Williams
Other Authors: Hiroki Itokazu, Xinmin Zhao, Walt Hyneman (DFX Supervisor)
Directors: Hoyt Yeatman & Price Pethal (also Actor)
Developers: Dan Ruderman, John P. Lewis, Mattias Bergbom, Christoph Bregler
Producers: Jinko Gotoh, Gerard Dinardi, Bob Bacon
Editor: Jamie Friday
Research Gate
Human Face Project (@ResearchGate.net)
Cartoon Brew
The Secret History Of Disney’s ‘Gemini Man’ And The Quest To Make A Convincing CG Human — by Ian Failes (@vfxblog)